The word is on the street is that the fast paced arena shooter genre is dead. It’s difficult to argue with the pundits when you look at the empty Quake 4 and Unreal Tournament III servers, the sagging numbers for Quake Live and the myriad of free/open sourced shooters in the deathmatch realm, and the continued success of slower paced, military style games, and team based shooters. These are dark and gloomy times for the twitcher ego shooter fans. Much has been written about it, and many teeth have been gnashed as to why this has occurred, but one thing that cannot be denied is – instead of whining and arguing about which game is the best, or going to save the genre – the only real way to save it is to shut up and play.
The arena shooters will eventually come to life again. The cycle is starting to move back in that direction as people have gotten increasingly bored with the slow paced military shooters and are looking to take the next step in their evolution as gamers. The problem is, most people don’t know where to look, or which game to begin playing. There are the obvious AAA choices out there, but finding a good match on them is often futile in a land of empty servers. Many find their way to hybrid games such as Urban Terror, while others filter out into the various open sourced, free games such as Warsow, Xonotic, Sauerbratan and Alien Arena, to name a few of the more well known games. However, far too many are sitting around(and gnashing those teeth), waiting for the “next big thing” to come along and rescucitate the rather lifeless(pardon the pun) deathmatch scene. To compound it, most are looking to the AAA companies to deliver the goods. They will be waiting quite awhile…
Where they should be looking, is the aforementioned free and open sourced deathmatch games. These games are the result of years and years of refinement, and continue to be developed to this day. Their polish and quality has certainly exceeded the games from the deathmatch heyday, and the innovations and improvisations of classic ideas makes them something larger, and more grand. With Quake Live slowly dying off, there are a number of players turning to these games, and with the eventual exodus from the military shooters, it’s quite possible that they will flourish once again. The problem is, this influx of players is still quite small, and with the plethora of choices out there, these games are left competing with each other for the same piece of the pie. Many of these games are of great quality(and there is no law saying you have to only play one of them), but the truth is, they do compete against each other in the end. In recent years there has been more collaberation between these communities and developers, which has led to a more rapid improvement in each of the respective games. Each of them is trying their best to make their case as to why you should play their game, replete with videos, screenshots, and testimonials, all geared to lure prospective gamers into their folds.
As I said, I believe that it’s ridiculous to pigeon-hole yourself into just one game, but the reality is, that is exactly what most fans of the genre do, and unfortunately the communities of these games will continue to struggle against one another, behind the scenes and in the foreground. It’s a shame, but it is for the most part normal human behavior, and quite inevitable. As for those of us working on Alien Arena, we have been putting our noses to the grindstone, working on putting out another huge release. Alien Arena: Reloaded Edition will be released towards the end of June, 2012. The amount of new content is the largest since we changed themes back in 2008, and every aspect of the game has been advanced, from rendering, to gameplay, to weaponry, to player characters, you name it. Did I mention the dozen new maps?
We are nothing, if not relentless in our approach.

I did not know you have a WordPress blog. Placing it on the new website was really a nice touch, that’s how I noticed it. Lots of interesting text about Alien Arena, well done
Hello from other free shooter developers
This post is somewhat what I can agree with, however in the end, I’m afraid getting hordes of gamers suddenly moving to free gamers is likely just end up being daydreams. But we can hope
I agree though that there’s too much tension between free game developers sometimes and this is something that should not happen, there’s room and possibilities for lots of collabration, which unfortunately too often gets buried in flamewars. This isn’t true always necessarily though, we do share engine work tips with other projects sometimes where it makes sense (like Darkplaces, etc).
Personally I’d be interested to share promotion and marketing tips/possibilities/collaboration with other free game projects. This is something every free game project needs and struggles with.
But in the end commercial games will come and go. I’m not aware of AA’s history or how long it’s been around (years anyway), Warsow has been going on for over 7 years, and yet it’s still around with small but passionate community. I guess one big drive for passionate community is that they can feel being ‘part of the game’, affect development, be in touch with developers directly. Otherwise, the only thing to lure ppl in is money. This is what I expect to happen with ShootMania, really. As long as sponsors pay for players to play it, they will, but otherwise I doubt it would really stand for long.
Ok, end of random rambling, and good luck for Alien Arena’s new release (we’ll be having big release soon too
1,5 years of painful development..)
I would say that design also needs to focus on cognitive flow:
http://www.gamasutra.com/view/feature/166972/cognitive_flow_the_psychology_of_.php
The only way to keep it alive is if more new users join than those quitting.
So if they download the game and quit within 15 minutes because they get frustrated, that’s not a good sign. So a good designed game needs to have a good cognitive flow specially for newcomers/novice, because they are the future of genre.